Your games look great and run much faster with DLSS 2.0 active. The next-gen implementation of DLSS taps into the AI tensor cores embedded inside Nvidia’s GeForce RTX 20-series GPUs, combining upscaling with visual enhancements created by machine learning to help games perform much faster than native rendering, with little to no loss in visual quality. There’s a reason why real-time ray tracing-the Holy Grail of graphics technology-took so long to manifest, and most games still deploy it only in a handful of ways. Nvidiaīut as anyone who has played Quake II RTX can attest, full path tracing can absolutely melt your graphics card, even in relatively modest games. New physically based materials are being introduced in the beta to take full advantage of the technology. Translation: Ray-traced Minecraft looks stunning and behaves realistically, as you can see in the screenshots and videos Nvidia has released thus far. By comparison, the real-time ray tracing in other games thus far take a hybrid approach, applying only a handful of ray-traced effects around traditional rasterized graphics. Like Quake II RTX, this new-look Minecraft is fully path-traced, meaning that all the lighting in the game comes from ray tracing-shadows, lighting, reflections, materials, you name it.
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